Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ getCommandBuffer()

SDL_GPUCommandBuffer * Flint::GPURenderer::getCommandBuffer ( ) const
inlinenodiscard

Return the current frame's active SDL GPU command buffer handle.

Deprecated
During emission (Drawable::emit), command buffer access is restricted. Use RenderQueue::deferUpload() for pre-render GPU uploads or RenderQueue::custom() for inline GPU execution callbacks.

Definition at line 184 of file renderer.h.