|
Flint Engine
Modular C++20 2D game engine powered by SDL3
|
| void Flint::RenderQueue::deferUpload | ( | UploadCallbackFn | fn | ) |
Defer a resource upload operation to execute prior to render pass submission.
Callbacks are batched and invoked during the frame's pre-render transfer phase before any draw commands in this queue are issued.
| fn | Callback executing GPU buffer or texture upload operations. |