Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ deferUpload()

void Flint::RenderQueue::deferUpload ( UploadCallbackFn fn)

Defer a resource upload operation to execute prior to render pass submission.

Callbacks are batched and invoked during the frame's pre-render transfer phase before any draw commands in this queue are issued.

Parameters
fnCallback executing GPU buffer or texture upload operations.