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Flint Engine
Modular C++20 2D game engine powered by SDL3
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| void Flint::RenderQueue::custom | ( | CustomDrawFn | fn | ) |
Enqueue a custom rendering callback directly into the execution stream.
Custom GPU commands execute in the exact submission sequence relative to surrounding draw commands. Invoking this breaks active batch runs.
| fn | Callback receiving active command buffer handles at render time. |