Flint Engine
Modular C++20 2D game engine powered by SDL3
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Deprecated List
Member
Flint::GPURenderer::getCommandBuffer
() const
During emission (
Drawable::emit
), command buffer access is restricted. Use
RenderQueue::deferUpload()
for pre-render GPU uploads or
RenderQueue::custom()
for inline GPU execution callbacks.
Member
Flint::GPURenderer::getRenderPass
() const
During emission (
Drawable::emit
), no render pass is active because geometry is batched into CPU streams first. Do not query or store this handle during submit/emit passes. Use
RenderQueue::custom()
to enqueue raw GPU render commands instead.
Member
Flint::GPURenderer::submit
(const
Drawable
*drawable, DrawLayer layer=DrawLayer::Midground)
Use
submit(std::shared_ptr<const Drawable>, DrawLayer)
instead to prevent dangling references.
Member
Flint::UINode::setNormalColor
(
Color
color)
Same as
UINode::setColor
and will eventually be deleted.
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1.12.0