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Flint Engine
Modular C++20 2D game engine powered by SDL3
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pure virtual |
Emit this drawable's rendering work for the current frame.
Called once after submitted drawables have been sorted by DrawLayer. Implementations must enqueue work through queue rather than issuing immediate GPU commands.
| queue | Queue receiving this drawable's rendering work. |
Implemented in Flint::CircleShape, Flint::PrimitiveArray, Flint::RectangleShape, and Flint::Sprite.