Flint Engine
Modular C++20 2D game engine powered by SDL3
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Flint::UIParser Class Reference
+ Collaboration diagram for Flint::UIParser:

Public Member Functions

bool loadFromFile (const std::string &mapData, IAssetLoader *assetsLoader)
 
const std::vector< Context > & getContexts () const
 

Static Public Member Functions

static UILayoutDirection parseLayoutDirection (std::string alignString)
 
static UIAlign parseAlign (std::string alignString)
 
static UIPadding parsePadding (std::string value)
 
static Color parseColor (const std::string &value)
 
static bool parseBool (const std::string &value)
 
static bool parseFloat (const std::string &invalue, float &outValue)
 
static bool parseInt (const std::string &invalue, int &outValue)
 

Detailed Description

Definition at line 36 of file ui-parser.h.


The documentation for this class was generated from the following file: