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Flint Engine
Modular C++20 2D game engine powered by SDL3
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Collaboration diagram for Flint::UIParser:Public Member Functions | |
| bool | loadFromFile (const std::string &mapData, IAssetLoader *assetsLoader) |
| const std::vector< Context > & | getContexts () const |
Static Public Member Functions | |
| static UILayoutDirection | parseLayoutDirection (std::string alignString) |
| static UIAlign | parseAlign (std::string alignString) |
| static UIPadding | parsePadding (std::string value) |
| static Color | parseColor (const std::string &value) |
| static bool | parseBool (const std::string &value) |
| static bool | parseFloat (const std::string &invalue, float &outValue) |
| static bool | parseInt (const std::string &invalue, int &outValue) |
Definition at line 36 of file ui-parser.h.