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Flint Engine
Modular C++20 2D game engine powered by SDL3
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This is the complete list of members for Flint::UIParser, including all inherited members.
| getContexts() const (defined in Flint::UIParser) | Flint::UIParser | |
| loadFromFile(const std::string &mapData, IAssetLoader *assetsLoader) (defined in Flint::UIParser) | Flint::UIParser | |
| parseAlign(std::string alignString) (defined in Flint::UIParser) | Flint::UIParser | static |
| parseBool(const std::string &value) (defined in Flint::UIParser) | Flint::UIParser | static |
| parseColor(const std::string &value) (defined in Flint::UIParser) | Flint::UIParser | static |
| parseFloat(const std::string &invalue, float &outValue) (defined in Flint::UIParser) | Flint::UIParser | static |
| parseInt(const std::string &invalue, int &outValue) (defined in Flint::UIParser) | Flint::UIParser | static |
| parseLayoutDirection(std::string alignString) (defined in Flint::UIParser) | Flint::UIParser | static |
| parsePadding(std::string value) (defined in Flint::UIParser) | Flint::UIParser | static |