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Flint Engine
Modular C++20 2D game engine powered by SDL3
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Abstract base class for 2-D geometric shapes. More...
#include <flint/graphics/shape.h>
Inheritance diagram for Flint::Shape:
Collaboration diagram for Flint::Shape:Public Member Functions | |
| virtual void | setPosition (Vec2f newPosition) |
| Set the world-space position of the shape. | |
| virtual void | setFillColor (Color color) |
| Set the fill (interior) color. | |
| virtual void | setOutlineColor (Color color) |
| Set the outline (stroke) color. | |
| virtual void | setOutlineThickness (float thickness) |
| Set the outline stroke thickness in pixels. | |
| virtual Vec2f | getPosition () const |
| Return the current world-space position. | |
| virtual Color | getFillColor () const |
| Return the current fill color. | |
| virtual Color | getOutlineColor () const |
| Return the current outline color. | |
| virtual float | getOutlineThickness () const |
| Return the current outline thickness in pixels. | |
| virtual FloatRect | getGlobalBounds () const |
| Return the axis-aligned bounding rectangle in world space. | |
Public Member Functions inherited from Flint::Drawable | |
| virtual void | emit (RenderQueue &queue) const =0 |
| Emit this drawable's rendering work for the current frame. | |
| void | setGPUTexture (GPUTexture *texture) |
| Associate a texture with this drawable. | |
| GPUTexture * | getGPUTexture () const |
| Get the associated GPU texture. | |
Protected Attributes | |
| Vec2f | m_position {0, 0} |
| Color | m_fillColor {255, 255, 255, 255} |
| Color | m_outlineColor {0, 0, 0, 0} |
| float | m_outlineThickness {0.f} |
Protected Attributes inherited from Flint::Drawable | |
| GPUTexture * | m_gpuTexture = nullptr |
| Non-owning reference to the GPU texture asset. | |
Abstract base class for 2-D geometric shapes.
Extends Drawable with position, fill color, outline color, and outline thickness. Concrete shapes (CircleShape, RectangleShape, etc.) implement the draw() overloads and override getGlobalBounds() to return their axis-aligned bounding rectangle in world space.