Flint Engine
Modular C++20 2D game engine powered by SDL3
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Flint::Shape Member List

This is the complete list of members for Flint::Shape, including all inherited members.

emit(RenderQueue &queue) const =0Flint::Drawablepure virtual
getFillColor() constFlint::Shapeinlinevirtual
getGlobalBounds() constFlint::Shapeinlinevirtual
getGPUTexture() constFlint::Drawableinline
getOutlineColor() constFlint::Shapeinlinevirtual
getOutlineThickness() constFlint::Shapeinlinevirtual
getPosition() constFlint::Shapeinlinevirtual
m_fillColor (defined in Flint::Shape)Flint::Shapeprotected
m_gpuTextureFlint::Drawableprotected
m_outlineColor (defined in Flint::Shape)Flint::Shapeprotected
m_outlineThickness (defined in Flint::Shape)Flint::Shapeprotected
m_position (defined in Flint::Shape)Flint::Shapeprotected
setFillColor(Color color)Flint::Shapeinlinevirtual
setGPUTexture(GPUTexture *texture)Flint::Drawableinline
setOutlineColor(Color color)Flint::Shapeinlinevirtual
setOutlineThickness(float thickness)Flint::Shapeinlinevirtual
setPosition(Vec2f newPosition)Flint::Shapeinlinevirtual
~Drawable()=default (defined in Flint::Drawable)Flint::Drawablevirtual
~Shape() override=default (defined in Flint::Shape)Flint::Shape