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Flint Engine
Modular C++20 2D game engine powered by SDL3
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This is the complete list of members for Flint::Shape, including all inherited members.
| emit(RenderQueue &queue) const =0 | Flint::Drawable | pure virtual |
| getFillColor() const | Flint::Shape | inlinevirtual |
| getGlobalBounds() const | Flint::Shape | inlinevirtual |
| getGPUTexture() const | Flint::Drawable | inline |
| getOutlineColor() const | Flint::Shape | inlinevirtual |
| getOutlineThickness() const | Flint::Shape | inlinevirtual |
| getPosition() const | Flint::Shape | inlinevirtual |
| m_fillColor (defined in Flint::Shape) | Flint::Shape | protected |
| m_gpuTexture | Flint::Drawable | protected |
| m_outlineColor (defined in Flint::Shape) | Flint::Shape | protected |
| m_outlineThickness (defined in Flint::Shape) | Flint::Shape | protected |
| m_position (defined in Flint::Shape) | Flint::Shape | protected |
| setFillColor(Color color) | Flint::Shape | inlinevirtual |
| setGPUTexture(GPUTexture *texture) | Flint::Drawable | inline |
| setOutlineColor(Color color) | Flint::Shape | inlinevirtual |
| setOutlineThickness(float thickness) | Flint::Shape | inlinevirtual |
| setPosition(Vec2f newPosition) | Flint::Shape | inlinevirtual |
| ~Drawable()=default (defined in Flint::Drawable) | Flint::Drawable | virtual |
| ~Shape() override=default (defined in Flint::Shape) | Flint::Shape |