|
Flint Engine
Modular C++20 2D game engine powered by SDL3
|
Owns an SDL GPU texture and its associated sampler. More...
#include <flint/graphics/gpu/gpu-texture.h>
Collaboration diagram for Flint::GPUTexture:Public Member Functions | |
| GPUTexture (const GPUTexture &)=delete | |
| GPUTexture & | operator= (const GPUTexture &)=delete |
| GPUTexture (GPUTexture &&other) noexcept | |
Move constructor; transfers GPU ownership from the other. | |
| GPUTexture & | operator= (GPUTexture &&other) noexcept |
Move-assignment; releases current resources then steals from the other. | |
| bool | loadFromMemory (SDL_GPUDevice *device, const void *data, size_t size) |
| Upload an image from memory to the GPU. | |
| void | free () |
| SDL_GPUTexture * | getTexture () const |
| Return the underlying SDL GPU texture handle. | |
| SDL_GPUSampler * | getSampler () const |
| Return the sampler created alongside this texture. | |
| int | getWidth () const |
| Return the texture width in pixels. | |
| int | getHeight () const |
| Return the texture height in pixels. | |
Static Public Member Functions | |
| static GPUTexture | fromRenderer (SDL_GPUDevice *device, const void *data, size_t size) |
| Factory: create a GPUTexture by loading from memory. | |
Owns an SDL GPU texture and its associated sampler.
Loads image data from memory, uploads it to the GPU via a transfer buffer, and creates a nearest-neighbor sampler. Move-only; copying is deleted.
Definition at line 20 of file gpu-texture.h.