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Flint Engine
Modular C++20 2D game engine powered by SDL3
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This is the complete list of members for Flint::GPUTexture, including all inherited members.
| free() (defined in Flint::GPUTexture) | Flint::GPUTexture | inline |
| fromRenderer(SDL_GPUDevice *device, const void *data, size_t size) | Flint::GPUTexture | inlinestatic |
| getHeight() const | Flint::GPUTexture | inline |
| getSampler() const | Flint::GPUTexture | inline |
| getTexture() const | Flint::GPUTexture | inline |
| getWidth() const | Flint::GPUTexture | inline |
| GPUTexture()=default (defined in Flint::GPUTexture) | Flint::GPUTexture | |
| GPUTexture(const GPUTexture &)=delete (defined in Flint::GPUTexture) | Flint::GPUTexture | |
| GPUTexture(GPUTexture &&other) noexcept | Flint::GPUTexture | inline |
| loadFromMemory(SDL_GPUDevice *device, const void *data, size_t size) | Flint::GPUTexture | inline |
| operator=(const GPUTexture &)=delete (defined in Flint::GPUTexture) | Flint::GPUTexture | |
| operator=(GPUTexture &&other) noexcept | Flint::GPUTexture | inline |
| ~GPUTexture() (defined in Flint::GPUTexture) | Flint::GPUTexture | inlinevirtual |