Flint Engine
Modular C++20 2D game engine powered by SDL3
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Flint::GPUTexture Member List

This is the complete list of members for Flint::GPUTexture, including all inherited members.

free() (defined in Flint::GPUTexture)Flint::GPUTextureinline
fromRenderer(SDL_GPUDevice *device, const void *data, size_t size)Flint::GPUTextureinlinestatic
getHeight() constFlint::GPUTextureinline
getSampler() constFlint::GPUTextureinline
getTexture() constFlint::GPUTextureinline
getWidth() constFlint::GPUTextureinline
GPUTexture()=default (defined in Flint::GPUTexture)Flint::GPUTexture
GPUTexture(const GPUTexture &)=delete (defined in Flint::GPUTexture)Flint::GPUTexture
GPUTexture(GPUTexture &&other) noexceptFlint::GPUTextureinline
loadFromMemory(SDL_GPUDevice *device, const void *data, size_t size)Flint::GPUTextureinline
operator=(const GPUTexture &)=delete (defined in Flint::GPUTexture)Flint::GPUTexture
operator=(GPUTexture &&other) noexceptFlint::GPUTextureinline
~GPUTexture() (defined in Flint::GPUTexture)Flint::GPUTextureinlinevirtual