Flint Engine
Modular C++20 2D game engine powered by SDL3
Loading...
Searching...
No Matches

◆ handleEvent()

virtual void Flint::UINode::handleEvent ( const UIEvent & event)
virtual

Traverses active child collections to pass translated physical hardware inputs down to focused widgets.

Reimplemented in Flint::UIButton, and Flint::UISlider.