Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ handleEvent()

void Flint::UIButton::handleEvent ( const UIEvent & event)
overridevirtual

Intercepts inputs to capture highlight triggers and selection execution operations.

Note
Specifically watches for UIEventType::MouseClick packages to route execution triggers down to registered callbacks.

Reimplemented from Flint::UINode.