Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ handleEvent()

void Flint::UISlider::handleEvent ( const UIEvent & event)
overridevirtual

Routes interaction updates, translating drag motions and directional navigations.

Note
Catches UIEventType::NavigateLeft and UIEventType::NavigateRight packets while focused to allow gamepad/keyboard modifications.

Reimplemented from Flint::UINode.