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Flint Engine
Modular C++20 2D game engine powered by SDL3
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| void Flint::StateManager::queueTransition | ( | TransitionType | type, |
| std::unique_ptr< State > | newState ) |
Enqueue a state transition to be applied on the next applyTransitions() call.
| type | The transition kind (PUSH, POP, or REPLACE). |
| newState | The state to push or replace with (ignored for POP). |