Flint Engine
Modular C++20 2D game engine powered by SDL3
Loading...
Searching...
No Matches

◆ applyTransitions()

void Flint::StateManager::applyTransitions ( )

Execute all pending transitions in FIFO order.

Should be called once per frame before update() and render(). Invokes onExit() on states being removed and onEnter() on states that become the new top.