Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ TransitionType

Describes the kind of stack operation to perform on transition.

Enumerator
PUSH 

Push a new state on top; current state pauses (onExit).

POP 

Remove the top state; the state below resumes (onEnter).

REPLACE 

Replace the top state with a new one.

CLEAR 

Remove all states from the stack.

Definition at line 79 of file state.h.