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Flint Engine
Modular C++20 2D game engine powered by SDL3
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#include <flint/graphics/pipelines/primitives-pipeline.h>
Collaboration diagram for Flint::PrimitivePipeline:Public Member Functions | |
| bool | initialize (SDL_GPUDevice *device, ShaderFormat shaderFormat, SDL_GPUTextureFormat swapchainFormat) |
| void | bind (SDL_GPURenderPass *renderPass, SDL_GPUPrimitiveType primitiveType) const |
| bool | isInitialized () const |
| void | cleanup () |
Pipeline for rendering primitives (lines, line strips, points) Manages multiple pipeline variants for different primitive types
Definition at line 15 of file primitives-pipeline.h.