Flint Engine
Modular C++20 2D game engine powered by SDL3
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Flint::PrimitivePipeline Class Reference

#include <flint/graphics/pipelines/primitives-pipeline.h>

+ Collaboration diagram for Flint::PrimitivePipeline:

Public Member Functions

bool initialize (SDL_GPUDevice *device, ShaderFormat shaderFormat, SDL_GPUTextureFormat swapchainFormat)
 
void bind (SDL_GPURenderPass *renderPass, SDL_GPUPrimitiveType primitiveType) const
 
bool isInitialized () const
 
void cleanup ()
 

Detailed Description

Pipeline for rendering primitives (lines, line strips, points) Manages multiple pipeline variants for different primitive types

Definition at line 15 of file primitives-pipeline.h.


The documentation for this class was generated from the following file: