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Flint Engine
Modular C++20 2D game engine powered by SDL3
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This is the complete list of members for Flint::PrimitivePipeline, including all inherited members.
| bind(SDL_GPURenderPass *renderPass, SDL_GPUPrimitiveType primitiveType) const | Flint::PrimitivePipeline | inline |
| cleanup() (defined in Flint::PrimitivePipeline) | Flint::PrimitivePipeline | inline |
| initialize(SDL_GPUDevice *device, ShaderFormat shaderFormat, SDL_GPUTextureFormat swapchainFormat) | Flint::PrimitivePipeline | |
| isInitialized() const (defined in Flint::PrimitivePipeline) | Flint::PrimitivePipeline | inline |
| PrimitivePipeline()=default (defined in Flint::PrimitivePipeline) | Flint::PrimitivePipeline | |
| ~PrimitivePipeline() (defined in Flint::PrimitivePipeline) | Flint::PrimitivePipeline | inline |