Flint Engine
Modular C++20 2D game engine powered by SDL3
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Flint::PrimitivePipeline Member List

This is the complete list of members for Flint::PrimitivePipeline, including all inherited members.

bind(SDL_GPURenderPass *renderPass, SDL_GPUPrimitiveType primitiveType) constFlint::PrimitivePipelineinline
cleanup() (defined in Flint::PrimitivePipeline)Flint::PrimitivePipelineinline
initialize(SDL_GPUDevice *device, ShaderFormat shaderFormat, SDL_GPUTextureFormat swapchainFormat)Flint::PrimitivePipeline
isInitialized() const (defined in Flint::PrimitivePipeline)Flint::PrimitivePipelineinline
PrimitivePipeline()=default (defined in Flint::PrimitivePipeline)Flint::PrimitivePipeline
~PrimitivePipeline() (defined in Flint::PrimitivePipeline)Flint::PrimitivePipelineinline