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Flint Engine
Modular C++20 2D game engine powered by SDL3
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Collaboration diagram for Flint::Log:Static Public Member Functions | |
| static void | init (std::string_view applicationName, LOG_LEVEL engineLevel, LOG_LEVEL applicationLevel) |
| static bool | isInitialized () |
| static void | setLevel (LOG_CHANNEL channel, LOG_LEVEL level) |
| template<typename... Args> | |
| static void | engine (LOG_LEVEL level, std::format_string< Args... > format, Args &&...args) |
| template<typename... Args> | |
| static void | application (LOG_LEVEL level, std::format_string< Args... > format, Args &&...args) |