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Flint Engine
Modular C++20 2D game engine powered by SDL3
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This is the complete list of members for Flint::Log, including all inherited members.
| application(LOG_LEVEL level, std::format_string< Args... > format, Args &&...args) (defined in Flint::Log) | Flint::Log | inlinestatic |
| engine(LOG_LEVEL level, std::format_string< Args... > format, Args &&...args) (defined in Flint::Log) | Flint::Log | inlinestatic |
| init(std::string_view applicationName, LOG_LEVEL engineLevel, LOG_LEVEL applicationLevel) (defined in Flint::Log) | Flint::Log | static |
| isInitialized() (defined in Flint::Log) | Flint::Log | static |
| setLevel(LOG_CHANNEL channel, LOG_LEVEL level) (defined in Flint::Log) | Flint::Log | static |