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Flint Engine
Modular C++20 2D game engine powered by SDL3
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| void Flint::GPURenderer::submit | ( | const Drawable * | drawable, |
| DrawLayer | layer = DrawLayer::Midground ) |
Queue a raw Drawable pointer for rendering in the current frame.
| drawable | Non-owning pointer to the drawable. Must remain valid through draw(). |
| layer | Render layer sorting priority; defaults to DrawLayer::Midground. |