Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ submit() [2/2]

void Flint::GPURenderer::submit ( std::shared_ptr< const Drawable > drawable,
DrawLayer layer = DrawLayer::Midground )

Queue a shared Drawable for rendering in the current frame.

Parameters
drawableDrawable to render (shared ownership).
layerRender layer sorting priority; defaults to DrawLayer::Midground.