Flint Engine
Modular C++20 2D game engine powered by SDL3
Loading...
Searching...
No Matches
◆
submit()
[2/2]
void Flint::GPURenderer::submit
(
std::shared_ptr< const
Drawable
>
drawable
,
DrawLayer
layer
=
DrawLayer::Midground
)
Queue a shared
Drawable
for rendering in the current frame.
Parameters
drawable
Drawable
to render (shared ownership).
layer
Render layer sorting priority; defaults to DrawLayer::Midground.
Flint
GPURenderer
Generated by
1.12.0