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Flint Engine
Modular C++20 2D game engine powered by SDL3
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Draft: Public syntax, supported widgets, and tooling behavior must be verified before publishing examples.
TODO: Explain the retained UI tree and how application-owned UI canvases connect to rendering/input.
TODO: Document FLML syntax, parsing, loading, validation, and error reporting with a tested example.
TODO: Describe sizing, positioning, text, focus, and accessibility behavior supported today.
TODO: Describe editor/LSP support and clearly distinguish current capabilities from planned ones.
See Input and windows and Rendering.