|
Flint Engine
Modular C++20 2D game engine powered by SDL3
|
Draft: API contracts and SDL integration examples are still needed.
TODO: Explain creating a window, resizing, DPI/high-density handling, and destruction.
TODO: Document how input and window events travel through Flint, including focus and quit handling.
TODO: List supported input devices, bindings, and platform limitations.
TODO: Show input coordinates relative to viewport and camera when appropriate.
See Architecture.