Flint Engine
Modular C++20 2D game engine powered by SDL3
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Flint::UIFragmentUniforms Struct Reference

Fragment uniforms for the UI pipeline. More...

#include <flint/graphics/pipelines/ui-pipeline.h>

+ Collaboration diagram for Flint::UIFragmentUniforms:

Public Attributes

float color [4]
 

Detailed Description

Fragment uniforms for the UI pipeline.

  • color: RGBA tint multiplied against the sampled texture.

Definition at line 25 of file ui-pipeline.h.


The documentation for this struct was generated from the following file: