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Flint Engine
Modular C++20 2D game engine powered by SDL3
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Fragment uniforms for the UI pipeline. More...
#include <flint/graphics/pipelines/ui-pipeline.h>
Collaboration diagram for Flint::UIFragmentUniforms:Public Attributes | |
| float | color [4] |
Fragment uniforms for the UI pipeline.
color: RGBA tint multiplied against the sampled texture. Definition at line 25 of file ui-pipeline.h.