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Flint Engine
Modular C++20 2D game engine powered by SDL3
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Represents the boundary budget passed down the node tree during layout allocation. More...
#include <flint/ui/ui-types.h>
Collaboration diagram for Flint::UIConstraints:Public Attributes | |
| Vec2f | minSize {} |
| Vec2f | maxSize {} |
| float | scale = 1.f |
| UICanvas * | canvas |
Represents the boundary budget passed down the node tree during layout allocation.
Definition at line 76 of file ui-types.h.