Flint Engine
Modular C++20 2D game engine powered by SDL3
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Flint::StateManager::PendingTransition Struct Reference

Transition description queued for later application. More...

#include <flint/core/state.h>

+ Collaboration diagram for Flint::StateManager::PendingTransition:

Public Attributes

TransitionType type
 
std::unique_ptr< State > state
 

Detailed Description

Transition description queued for later application.

Definition at line 89 of file state.h.


The documentation for this struct was generated from the following file: