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Flint Engine
Modular C++20 2D game engine powered by SDL3
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Internal tracking key used to map a physical font asset instance in memory. More...
#include <flint/ui/ui-canvas.h>
Collaboration diagram for Flint::FontKey:Public Member Functions | |
| bool | operator== (const FontKey &other) const |
Public Attributes | |
| std::string | name |
| uint16_t | weight |
| uint16_t | fontSize = 0 |
Internal tracking key used to map a physical font asset instance in memory.
Definition at line 29 of file ui-canvas.h.