Flint Engine
Modular C++20 2D game engine powered by SDL3
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Flint::FontKey Struct Reference

Internal tracking key used to map a physical font asset instance in memory. More...

#include <flint/ui/ui-canvas.h>

+ Collaboration diagram for Flint::FontKey:

Public Member Functions

bool operator== (const FontKey &other) const
 

Public Attributes

std::string name
 
uint16_t weight
 
uint16_t fontSize = 0
 

Detailed Description

Internal tracking key used to map a physical font asset instance in memory.

Definition at line 29 of file ui-canvas.h.


The documentation for this struct was generated from the following file: