Flint Engine
Modular C++20 2D game engine powered by SDL3
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Flint::EngineConfig Struct Reference

Engine initialization toggles that control runtime systems and GPU behavior. More...

#include <flint/core/config.h>

+ Collaboration diagram for Flint::EngineConfig:

Public Attributes

GRAPHICS_BACKEND backend = GRAPHICS_BACKEND::AUTO
 
GRAPHICS_PRESENT_MODE presentMode
 
float maxFPS = 0
 
bool enableAudio = true
 
bool enableGamepads = true
 
bool enableHaptics = true
 
bool verboseSdlLogging = false
 
bool initTrueTypeFont = true
 
bool embedDefaultFont = true
 
bool enableAssetHotReload = true
 

Detailed Description

Engine initialization toggles that control runtime systems and GPU behavior.

Definition at line 97 of file config.h.


The documentation for this struct was generated from the following file: