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Flint Engine
Modular C++20 2D game engine powered by SDL3
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Engine initialization toggles that control runtime systems and GPU behavior. More...
#include <flint/core/config.h>
Collaboration diagram for Flint::EngineConfig:Public Attributes | |
| GRAPHICS_BACKEND | backend = GRAPHICS_BACKEND::AUTO |
| GRAPHICS_PRESENT_MODE | presentMode |
| float | maxFPS = 0 |
| bool | enableAudio = true |
| bool | enableGamepads = true |
| bool | enableHaptics = true |
| bool | verboseSdlLogging = false |
| bool | initTrueTypeFont = true |
| bool | embedDefaultFont = true |
| bool | enableAssetHotReload = true |
Engine initialization toggles that control runtime systems and GPU behavior.