Flint Engine
Modular C++20 2D game engine powered by SDL3
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Flint::ApplicationConfig Struct Reference

User-facing metadata and window defaults for a Flint-powered application. More...

#include <flint/core/config.h>

+ Collaboration diagram for Flint::ApplicationConfig:

Public Attributes

std::string appName = "Flint App"
 
std::string appVersion = "0.1.0"
 
std::string appIdentifier = "com.example.flint-app"
 
std::string windowTitle = "Flint"
 
int width = 1280
 
int height = 720
 
bool resizable = true
 
bool fullscreen = false
 
std::filesystem::path assetRoot = "assets"
 

Detailed Description

User-facing metadata and window defaults for a Flint-powered application.

Definition at line 79 of file config.h.


The documentation for this struct was generated from the following file: