Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ consumeKeyboardRestoreRequest()

bool Flint::InputManager::consumeKeyboardRestoreRequest ( )

Consume and return any pending keyboard-restore request.

Returns true once for each prior call to requestKeyboardRestore(), then resets the internal flag so subsequent calls return false until a new request is made.

Returns
true if a restore was requested since the last check.