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Flint Engine
Modular C++20 2D game engine powered by SDL3
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| void Flint::InputManager::requestKeyboardRestore | ( | ) |
Schedule a one-shot keyboard state restore.
Sets an internal flag that is consumed by consumeKeyboardRestoreRequest(). Intended for use when an external event (e.g. focus change) requires a keyboard state refresh on the next frame. Thread-safe.