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Flint Engine
Modular C++20 2D game engine powered by SDL3
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Draft: Fill in and test these steps on Windows, Linux, and macOS as supported.
TODO: Replace placeholders with the canonical repository URL and tested instructions.
TODO: Document the supported Premake action(s), target configurations, dependency setup, and platform-specific commands. Do not assume that one command works across platforms.
TODO: Add a minimal compiling example that demonstrates how the application config, lifecycle, asset loader, and renderer are initialized in the current public API.
See Architecture, Rendering, and Examples.