Flint Engine
Modular C++20 2D game engine powered by SDL3
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Getting started

‍Draft: Fill in and test these steps on Windows, Linux, and macOS as supported.

Prerequisites

  • C++20 toolchain
  • SDL3 and any additional dependencies required by the repository
  • The build tools declared by Flint's project configuration

Get the source

git clone --recurse-submodules <repository-url>
cd <repository-directory>

TODO: Replace placeholders with the canonical repository URL and tested instructions.

Build Flint

TODO: Document the supported Premake action(s), target configurations, dependency setup, and platform-specific commands. Do not assume that one command works across platforms.

Build your first application

TODO: Add a minimal compiling example that demonstrates how the application config, lifecycle, asset loader, and renderer are initialized in the current public API.

Next steps

See Architecture, Rendering, and Examples.