Flint Engine
Modular C++20 2D game engine powered by SDL3
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Examples

‍Draft: This page is a placeholder for verified, runnable sample applications.

Planned examples

  • Minimal window — initialize and shut down Flint
  • Render a sprite — load a texture and draw it with a camera
  • State transitions — create, activate, and change states
  • Asset loading — read assets from the file system and a package
  • UI/FLML — load a layout and handle interaction

TODO: Add source files or links to tested examples and state the engine version used.