Flint Engine
Modular C++20 2D game engine powered by SDL3
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Here is a list of all documented functions with links to the class documentation for each member:
- i -
init() :
Flint::Audio
,
Flint::PrimitiveArray
initialize() :
Flint::BatchPipeline
,
Flint::Pipeline
,
Flint::PrimitivePipeline
,
Flint::UIPipeline
isActive() :
Flint::AssetManager::WatchHandle
isDoneLoading() :
Flint::FileSystem
,
Flint::IAssetLoader
isFinished() :
Flint::ParticleEffect
isFocusable() :
Flint::UIButton
,
Flint::UINode
,
Flint::UISlider
isFullscreen() :
Flint::IWindow
,
Flint::SdlWindow
isHotReloadEnabled() :
Flint::AssetManager
isInitialized() :
Flint::BatchPipeline
isOpen() :
Flint::IWindow
,
Flint::SdlWindow
isPaused() :
Flint::Audio
isPlaying() :
Flint::Audio
isRunning() :
Flint::Clock
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