Flint Engine
Modular C++20 2D game engine powered by SDL3
Loading...
Searching...
No Matches

◆ setVertexUniforms()

static void Flint::UIPipeline::setVertexUniforms ( SDL_GPUCommandBuffer * commandBuffer,
const UIVertexUniforms & uniforms )
static

Upload vertex uniforms (screen size and offset) to the vertex stage.

Parameters
commandBufferActive command buffer.
uniformsData to upload.