Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆
setFragmentUniforms()
static void Flint::UIPipeline::setFragmentUniforms
(
SDL_GPUCommandBuffer *
commandBuffer
,
const
UIFragmentUniforms
&
uniforms
)
static
Upload fragment uniforms (tint color) to the fragment stage.
Parameters
commandBuffer
Active command buffer.
uniforms
Data to upload.
Flint
UIPipeline
Generated by
1.12.0