Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ setFragmentUniforms()

static void Flint::UIPipeline::setFragmentUniforms ( SDL_GPUCommandBuffer * commandBuffer,
const UIFragmentUniforms & uniforms )
static

Upload fragment uniforms (tint color) to the fragment stage.

Parameters
commandBufferActive command buffer.
uniformsData to upload.