Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ buildFragmentUniforms()

static UIFragmentUniforms Flint::UIPipeline::buildFragmentUniforms ( float r,
float g,
float b,
float a )
static

Build a UIFragmentUniforms value.

Parameters
rRed channel in [0, 1].
gGreen channel in [0, 1].
bBlue channel in [0, 1].
aAlpha channel in [0, 1].