Flint Engine
Modular C++20 2D game engine powered by SDL3
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buildFragmentUniforms()
static
UIFragmentUniforms
Flint::UIPipeline::buildFragmentUniforms
(
float
r
,
float
g
,
float
b
,
float
a
)
static
Build a
UIFragmentUniforms
value.
Parameters
r
Red channel in [0, 1].
g
Green channel in [0, 1].
b
Blue channel in [0, 1].
a
Alpha channel in [0, 1].
Flint
UIPipeline
Generated by
1.12.0