Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ arrange()

void Flint::UIPanel::arrange ( const Rect< float > & rect)
overridevirtual

Computes and maps specific layout regions for all children.

Note
Processes flexible spacing grids by dividing unallocated layout spaces based on the layoutGrow properties tracked across child node listings.

Reimplemented from Flint::UINode.