Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ arrange()

virtual void Flint::UINode::arrange ( const Rect< float > & rect)
virtual

Pass 2 of the layout engine: Evaluates layout adjustments to pin final screen coordinate values to the tree structures.

Parameters
rectThe absolute coordinate grid budget segment assigned to this specific node box by the parent manager.

Reimplemented in Flint::UIButton, Flint::UILabel, Flint::UIPanel, Flint::UISlider, and Flint::UISprite.