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Flint Engine
Modular C++20 2D game engine powered by SDL3
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Pass 2 of the layout engine: Evaluates layout adjustments to pin final screen coordinate values to the tree structures.
| rect | The absolute coordinate grid budget segment assigned to this specific node box by the parent manager. |
Reimplemented in Flint::UIButton, Flint::UILabel, Flint::UIPanel, Flint::UISlider, and Flint::UISprite.