Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ isFocusable()

virtual bool Flint::UINode::isFocusable ( ) const
inlinevirtual

Dictates if keyboard selection trackers or gamepad vectors can snap control focuses onto this item.

Reimplemented in Flint::UIButton, and Flint::UISlider.

Definition at line 165 of file ui-node.h.