Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ isFocusable()

bool Flint::UIButton::isFocusable ( ) const
inlineoverridevirtual

Dictates if keyboard selection trackers or gamepad vectors can snap control focuses onto this item.

Note
Returns true.

Reimplemented from Flint::UINode.

Definition at line 37 of file button.h.