|
Flint Engine
Modular C++20 2D game engine powered by SDL3
|
| void Flint::UICanvas::drawTexture | ( | const GPUTexture & | texture, |
| Rect< float > | rect, | ||
| Color | tint = {255, 255, 255, 255} ) |
Appends a geometric quad textured draw record down to the dynamic vertex batch structure arrays.
| texture | Reference mapping straight to the target asset allocation buffer container. |
| rect | Final spatial destination pixel bounds on the display grid canvas. |
| tint | Global multiplicative color modifier channel adjustments. |