Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ getRenderPass()

SDL_GPURenderPass * Flint::SdlWindow::getRenderPass ( )
inlineoverridevirtual

Return the current frame's render pass (IGPUContext).

Implements Flint::IGPUContext.

Definition at line 91 of file sdl-window.h.