Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ getRenderPass()

virtual SDL_GPURenderPass * Flint::IGPUContext::getRenderPass ( )
pure virtual

Return the current frame's render pass.

Valid only while a render pass is active.

Returns
Non-owning pointer to the render pass.

Implemented in Flint::SdlWindow.