Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ getNativeHandle()

void * Flint::SdlWindow::getNativeHandle ( ) const
inlineoverridevirtual

Return the platform-native window handle (e.g. HWND, SDL_Window*).

Cast to the appropriate platform type when needed.

Returns
Opaque native handle as void*.

Implements Flint::IWindow.

Definition at line 71 of file sdl-window.h.