Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ getCommandBuffer()

SDL_GPUCommandBuffer * Flint::SdlWindow::getCommandBuffer ( )
inlineoverridevirtual

Return the current frame's command buffer (IGPUContext).

Implements Flint::IGPUContext.

Definition at line 86 of file sdl-window.h.