Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ getCommandBuffer()

virtual SDL_GPUCommandBuffer * Flint::IGPUContext::getCommandBuffer ( )
pure virtual

Return the current frame's command buffer.

Valid only between GPURenderer::beginFrame() and endFrame().

Returns
Non-owning pointer to the command buffer.

Implemented in Flint::SdlWindow.