Flint Engine
Modular C++20 2D game engine powered by SDL3
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◆ getGPUDevice()

SDL_GPUDevice * Flint::SdlWindow::getGPUDevice ( )
inlineoverridevirtual

Return the SDL GPU device (IGPUContext).

Implements Flint::IGPUContext.

Definition at line 81 of file sdl-window.h.